Video Games started off with really basic looking characters and backgrounds. The idea of realistic graphics was impossible to pull off until recently. Therefore video game designers had to turn to more artistic representations of reality to get their ideas across. This lead to borrowing a lot of ideas from animation.
Animals
Disney and a lot of early animators and cartoonists perfected the art of anthropomorphic animals. In this school of art it is not important to keep the animal looking like its reality. The reason artists wanted to give animal characters more human features was to make them more relatable to the viewer. These humanizing features also helped with portraying emotion and character. The basic idea was to take an animal and make a few key changes to it; have it stand upright on two feet, elongate its arms and legs, give it fingers and thumbs, enlarge the eyes, and widen the mouth. The changes to the arms and legs allowed for the animation to move more fluidly and represent gestures. Giving the animal fingers and thumbs made it so the character could now interact with the world around it. The enlarged eyes and mouth gave the animation more personality and portray emotion. Everything in animation is usually exaggerated and this can only work when the characters features are also over the top.
Bugs Bunny is a perfect examples of pulling these techniques off. He still looks like a rabbit while having exaggerated human features.
Klonoa is suppose to be his own breed of animal but as you can see he has cat-like features mixed with human elements. The standard things are exaggerated and elongated (legs, arms, hands, feet) but his ears are also long. These ears not only create a unique animation but also add to the gameplay.
I can't write about animal characters without mentioning Sonic the Hedgehog. You can read more about him here.
Humans
The Playstation 3 and Xbox 360 try and make human characters look as realistic as possible. However, before these consoles, realistic high definition graphics were not common (some games still tried to pull off realism but not to the extent they do now). Older games used highly stylistic art designs to create an appealing character without having to be realistic. When game designers are trying to create a characture of a person they also borrow a lot from Disney as well as Anime.
Many people do not realize but Anime and Disney have a lot in common. Anime is highly influenced by "Steamboat Willie" the very first Mickey Mouse cartoon. These Disney cartoons were such a success in the west as well as in Japan that the Disney signature (big eyes, overly expressed emotions, and slapstick humour) is still prevelant in Anime today.
Steamboat Willie. Probably the most important cartoon ever created. The styles seen in this cartoon were almost unheard of before. Disney was a pioneer in animation and how to make it look fluid and not stiff. Even though Mickey Mouse is far from being a human the animation in this short influenced everything.
Astro boy is one of the older Japanese characters. Notice the big eyes and exaggerated emotion. These are all traits the Japanese learned from watching Disney.
You will notice that most stylized humans in games feature big eyes. These big eyes help with expressing emotion (just like with animal characters). Also these characters usually have enlarged heads. The face is the most important thing for the player to read their character (especially in older games where the hero rarely spoke) and when you have a big head you can exaggerate the face.
Super Mario is easily the most recognizable figure in video games. He is such a great character not only because of his early design but also for his later more polished design. Once Nintendo had the technology they made Mario more cartoon-like. His features could fit into any Disney movie.
Final Fantasy VII is full of anime characters. Final Fantasy VII is one of the first games to bring anime into 3D. The overly anime stylized characters in the game matched perfectly with the quirky storyline.
Link from The Windwaker. Rather than going with the realistic look, The Windwaker took Zelda into a cartoony animation style. It was a blend of modern Anime and Disney. Some features (such as the eyes and certain character emotions) came from anime, while the colours and enemy models look like they are straight out of a Disney movie. This cel-shading style (the use of 2D art on 3D character) has become extremely popular.Tex Avery
If there is one other person who is just as influencial to animation as Walt Disney, it is Tex Avery. Tex Avery worked for Warner Brothers and later MGM, designing the characters Bugs Bunny, Daffy Duck, and Porky Pig. However, what Tex Avery is most remembered for is his animation style and direction. Tex Avery took the Disney school of thought to the extreme. Tex believed you could do anything with animation and proved it. His characters were much more flexable and had extreme emotions. Certain things we take for granted in animation like the double take, eyes popping out of a characters head, characters falling off cliffs into a puff a smoke, and cartoons having a sarcastic tone to them (Whats up Doc?) were all popularized by Tex Avery. He pushed animation into a truely unique form of comedy that was a perfect blend of both slapstick, and smart-humour.
A typical Tex Avery character emotion. Even though the character is very distorted it is still recognizable and easy to read.
No comments:
Post a Comment