Gamecube Controller

Game types - The Gamecube suffered from a lack of support from developers. While the controller probably had nothing to do with it, it was clear that most game genres just played better on the Xbox or the Playstation 2. However when Nintendo made games, they really took advantage of the controller and used its unique design to create really unique games. "Super Smash Bros Melee" was a fighting/party game and it could only be pulled off using the Gamecube controller (even the new wii version is best played by plugging in a gamecube controller).
Xbox
The Xbox also hit the market in 2001 and with it came a massive controller. The first thing that players noticed was the size of the controller and it was a problem. Even big handed individuals (like myself) found the controller too big to be comfortable. Since players were used to smaller controllers it was too much of a change. It made some right moves by having the 2 analog sticks in staggered locations to make room for comfortably using the face buttons. However, the face buttons had a problem, namely the black and white buttons. The A, B, X, and Y buttons were fine and were in the same positions as gamers were used to. The black and white buttons were placed up high in a hard to get to place while still using the rest of the face buttons. Also the black and White buttons were far too small which stood out on the massive controller. The L and R shoulder buttons were triggers much like the dreamcast controller and they were perfect. The Xbox and the Gamecube together made sure that triggers were standard making the Playstation's shoulder buttons seem a little stiff in comparison. Pictured below are both controllers side by side. You can see how much bigger and boxier the controller on the left is, and how much of an improvement the controller on the right is.
In 2002 the Xbox hit Japan and with it came new controllers. These controllers were smaller in order to fit into Japanese gamers hands. It was quickly found that these smaller controllers were superior to the American controllers and became standard worldwide. The black and white buttons were now in a different position as well and they were still awkward to use.
Xbox 360

Game types - Much like the xbox, the 360 also has a great deal of first person shooters and 3rd person shooters. However, every genre seems to work great when mapped onto the 360 controller. Recently developers have even tried bringing in complicated RTS games (which many thought impossible without a mouse and keyboard) and successfully mapping the controls to the 360.
Playstation 3

Game types - The Playstation 3 controller is similiar enough to the 360 that their game types are very similiar. The only difference is that the Playstation 3 allows for motion controls. This worked great in action games like "Uncharted" allowing for better aiming of grenades. But the game "Lair" which only had motion control was a failure both commercially and critically because it is too hard to control everything by twisting the controller.
Wii
The final controller discussed is by far the most different controller and the biggest change to gameplay since the NES. In 2006, Nintendo launched the Wii with an odd looking controller. It focused a lot more on motion controls than action buttons. Alone the controller only has 6 buttons and a d-pad (and only 2-4 buttons can be used at once comfortably), and when attached with the nunchuck it has an extra analog stick and 2 more buttons. The controller can be held either horizontally or vertically depending on the game allowing for many different control sets between games. Alone, looking at just the buttons, it is a pretty awkward and useless controller that is a giant step backward from its predecessors. But, with the motion controls it really is a revolutionary design choice. Games can tell how far the controller is away from the screen as well has how it is positioned. This has led to a wide variety of designers trying to make use of its unique features (and usually failing). Regardless of whether designers are getting it right the Wii has been such a hit based on the motion controls alone. It currently outsells both the 360 and the PS3.
Game types - Because it is such a radically different controller, it has attracted a strange number of new game types. The most common game being the mini-game collection (a series of small activities that use the motion controls). Sometimes the motion controls really pull off unique games, like "Zack and Wiki" and can be precise enough to offer amazing first person controls, like "Metroid Prime 3" or the "medal of Honor" series. Overall the Wii controller is full of potential but it does not seem to be fullfilling it yet.
No comments:
Post a Comment