Little Big Planet has a simple motto "Play, Create, Share" which is also how I will break down my look into the game.
Little Big Planet returns video games to its console roots, side scrollers. The levels are done in full 3d but you can only move left and right. The controls are simple: run, jump, and grab. Other than that it's the only way you really interact with the game world. You can also put stickers and objects places using a very unique menu screen. The menu screen is always attached to Sack Boy and with the simple press of a button it pops up without interrupting the game. It is a simple premise but no one has really done it before in such a way. The levels that come packed with the game are already top quality. Each world is based off a geographic location and is packed with charm. You meet many colourful characters on your adventures and each one has their own unique personality. Side-scrollers usually only focus on platforming and other challanges but Little Big Planet adds a little story and motive to every level. Some levels have you; helping break someoe out of jail and escaping using explosives, reuniting a bride and groom, or racing a giant scateboard down a steep hill. As you play the game you are constantly thrown in new situations, and it never becomes dull.
One of the ways that the game teaches you how to play is through optional tutorial videos. The game went above and beyond what was expected. Rather then having a simple tutorial the narrorator adds humour to the mix. Not only are the video helpful but they are legitamatly fun to watch.
Create / Share
The real artistic side to Little Big Planet actually falls into "Create" and "Share." As you play through Little Big Planet you earn different pieces of the game, all of which you can use in a level editor. So not only is the pre made game loaded with style and charm, but the designers of the game allowed you to share in their creation. The create aspect of the game really gives you an idea how hard and time consuming it is to actually create a worth while experience. Thankfully the already made levels are so full of ideas you can gather gameplay elements from there. I may talk a lot about game design and the art of gaming but I have to admit I have trouble creating something worthwile here. It is a good thing that you do not need to be artistically creative to enjoy the customizable side of Little Big Planet.
In the "Share" aspect of the game you can play any level that people have created and put online. So the game is not limited in the designers interpretation. It is "reader response criticism" at its best. Players can see what others think of the game by simply playing their levels. It also adds to the depth of the game, Little Big Planet could survive long past the normal length of time. People are currently creating shooters, action games, flying games, puzzle games and many others by customizing the game to their wishes. Sometimes you can find a game that is shallow and weak, but other times you may find something that has a lot more to say than even the lead designers did. Overall though, it still all boils down to letting out your inner child. Little Big Planet is the closest video game experience you can get with playing pretend as a child. All of a sudden everyone's story is out there to see and Sack Boy is more than happy to help you along.